Meta Muse Glimmer 30B Review: Benchmarks, VRAM

Meta Muse Glimmer 30B Review: Benchmarks, VRAM

Summary: Muse Glimmer in 30 Seconds Muse Glimmer is a 30 billion parameter agentic model released by Meta Superintelligence Labs on August 10, 2026. The weights are open under Apache 2.0. No cloud needed. Four-bit quantization shrinks the language model to under 20 GB, so it runs on a single consumer GPU with 24 GB or 32 GB of memory. It reads text and images, and returns text. Default context window is 128K tokens, and the model supports more. It clears its size class on agentic tests: 75.5 on MCP Atlas (Gemma4-31B 54.2, Qwen3.6-27B 62.5). On math, 94.7 on AIME 2026. The bundled DFlash drafter speeds generation up 3.1x on an RTX 5090 and 1.8x on an M5 Max. It is distilled from Muse Spark, Meta’s cloud model, so the big model’s agentic behavior is transferred into a small one. On the same day Zuckerberg announced that the weights for Muse Spark 1.2, Meta’s flagship model, will be opened too. No date, just “soon.” An AI agent normally means an API key, an internet connection and a bill that ticks up with every request. Meta just tried the opposite. ...

August 10, 2026 ·  13 min ·  2664 words
How to Use Claude Code with Ollama, Kimi and GLM

How to Use Claude Code with Ollama, Kimi and GLM

Running Claude Code against a non-Claude model works, and you do it on a path the providers document themselves rather than through a hack. Ollama, Moonshot and Z.ai all publish an Anthropic-compatible endpoint. Setup comes down to three environment variables. This guide covers the steps for all three providers, how to make the configuration stick, and the errors people hit most 🔌 The Short Answer Three providers, three addresses Provider ANTHROPIC_BASE_URL Ollama (local) http://localhost:11434 Moonshot / Kimi https://api.moonshot.ai/anthropic Z.ai / GLM https://api.z.ai/api/anthropic MiniMax https://api.minimax.io/anthropic Alibaba / Qwen depends on the plan Add ANTHROPIC_AUTH_TOKEN and a model name and that’s the whole setup. ...

August 8, 2026 ·  9 min ·  1728 words
How to Use Claude Code: Install, First Session and What It Costs

How to Use Claude Code: Install, First Session and What It Costs

Claude Code isn’t a chat window in your browser. It opens in your terminal, reads your project’s files on its own, edits them, runs the tests and commits. Say “fix that bug” and the expectation is that it finds the file and changes it. This guide walks the path from install to your first code change, and gives a straight answer on the free-version question 🧑‍💻 The Short Answer If you only have a minute Install (Windows PowerShell): irm https://claude.ai/install.ps1 | iex Install (macOS, Linux, WSL): curl -fsSL https://claude.ai/install.sh | bash Start it: cd into your project and type claude No free tier: you need a Claude subscription (Pro, Max, Team, Enterprise) or a prepaid Console account First move: run /init to generate a CLAUDE.md for the project What Is Claude Code? Claude Code is Anthropic’s coding agent for the terminal. What separates it from a regular AI assistant is that it doesn’t only produce text. It has tools for reading files, writing files, running commands and searching the web, and it decides on its own which to use and in what order. ...

August 8, 2026 ·  10 min ·  2021 words
Adafruit GFX Library Guide: Every Function, Fonts and Bitmaps Explained

Adafruit GFX Library Guide: Every Function, Fonts and Bitmaps Explained

Adafruit GFX is the layer nearly every Arduino display library sits on top of. Adafruit_SSD1306, Adafruit_ILI9341, Adafruit_ST7735, the e-paper libraries and dozens of third party drivers all inherit from it, which is why the same drawLine call works on a 128x64 monochrome OLED and on a 320x240 colour TFT. The catch is that the drawing functions live in the base class while the colours, the constructor and the buffer behaviour come from the driver. That split is where most of the confusion comes from. This guide covers the whole API in one place. ...

August 7, 2026 ·  8 min ·  1550 words
Arduino OLED SSD1306 128x64 I2C Tutorial: Wiring, Code and Animation

Arduino OLED SSD1306 128x64 I2C Tutorial: Wiring, Code and Animation

The 0.96 inch blue OLED is a staple of Arduino projects. It is cheap, it needs two wires, and because it has no backlight its black is genuinely black. Yet half the people wiring one up for the first time end up staring at a blank panel. This guide runs end to end: picking the module, wiring, finding the I2C address, choosing a library, drawing text and shapes, showing bitmaps, building an animation, and fixing the six problems that come up most often. ...

August 7, 2026 ·  10 min ·  1974 words